Am I crazy, or can I only jump around the corners in the red maze from very specific directions? I know I got around the corner once before, and I know it is the same height all the way around, so why can't I get up the way I need to go?
I love this idea, and it took me forever to figure out the final puzzle, but when I saw the solution, I loved how simple it was, would love to see an expansion of this adding a puzzle creator
this is incredible! I would only suggest that you add an option to move the camera around the cube so that players can try and plan out what they're going to do, as sometimes I felt like I was just blindly following a path. Other than that, this is perfect
It would be fun to explore further! Unfortunately the engine I've built here only works for cuboids. The transformation matrices for how gravity changes on every edge were also calculated by hand, so that would get mighty tedious very quickly for any shape more complex than this! I had considered revisiting this project but using arbitrary meshes as the level and letting the computer do all the hard work of figuring out how the physics should work on those surfaces... Maybe one day!
Here you are! :D I believe this is the most up to date version, including the post-jam tweaks. The underlying core code and physics remain unchanged however. Enjoy :3
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I enjoyed the game. It may have been a small game but it still has the charm of being fun and neat.
McDonalds Motto
This is a pretty neat game!
Am I crazy, or can I only jump around the corners in the red maze from very specific directions? I know I got around the corner once before, and I know it is the same height all the way around, so why can't I get up the way I need to go?
I only see a one coloured cube.
Nvm lowered the res and works :)
great game
Holonomy - (Gameplay / No Commentary)
I love this idea, and it took me forever to figure out the final puzzle, but when I saw the solution, I loved how simple it was, would love to see an expansion of this adding a puzzle creator
this is incredible! I would only suggest that you add an option to move the camera around the cube so that players can try and plan out what they're going to do, as sometimes I felt like I was just blindly following a path. Other than that, this is perfect
Fun and simple puzzle platformer.
deliceous gamme
why deliceous?
Awesome, fun and beautiful. You could easily expand this to a full release and add some lore. It's criminal that this wasn't in the top twenty.
Love the game. A really fun idea, gameplay. 10/10
I love your game, it's beautiful to play. so much fun. 10/10 like previous comments, i just wanted more.
really nice gameplay, would have played a hundred levels.
I wonder how much more complicated curved and convex shapes would be to navigate.
It would be fun to explore further! Unfortunately the engine I've built here only works for cuboids. The transformation matrices for how gravity changes on every edge were also calculated by hand, so that would get mighty tedious very quickly for any shape more complex than this! I had considered revisiting this project but using arbitrary meshes as the level and letting the computer do all the hard work of figuring out how the physics should work on those surfaces... Maybe one day!
no doubt, several people would look forward to that!
You could expand this game into a full release easily, add some lore with it, and you have the game of the year!
this game makes me feel like i just had a lobotomy. 10/10
This game is really funny but sometimes on my phone the joystick is hide
hello, is there any chance you can open source this? i'd love to see how you did this in godot. thanks.
I'll work on it! I have to find wherever the code went to. Note that this was a 48 hour jam so it's not exactly clean or well-commented! x3
Thanks!! No worries, I understand that :)
hey any updates? no worries if you lost the code lol i understand
https://github.com/Fuzzyzilla/Holonomy
Here you are! :D
I believe this is the most up to date version, including the post-jam tweaks. The underlying core code and physics remain unchanged however. Enjoy :3
Thanks a lot!! really cool to see how this was done in godot :) ill learn a lot from u haha
amazing mechanics - must have been really tough to make!
so fun to play!!